
Channel: Mix and Jam
Category: Gaming
Tags: unity 3d riggingjam unityunity inverse kinematicsunity luigis mansionunity 2019video essay gamegame developmentunity post processingmixandjamunity tutorialmix unityunity developmentunity free tutorialsunity resourcesunity shader graphunity engineunity urpunity gameunity 2019.3game designunity ikunity animation riggingunity universal render pipelinemix and jamunity nintendo remakeunity game mechanic
Description: Capturing a ghost in Luigi’s Mansion is a very satisfying mechanic and the animations add a lot of personality to the game - so I thought it would be a good idea to try building a similar effect using Unity! Support Mix and Jam on Patreon! patreon.com/mixandjam PROJECT REPOSITORY ------------------------------------- github.com/mixandjam/LuigisMansion-GhostCapture REFERENCES ------------------------------- Jammo Character u3d.as/1G8A Unity Volumetric Light Shader Graph LWRP [MrTriPie] youtu.be/rihJzWq7sE4 Tornado effect Shader Graph [Hovl Studio] youtu.be/F5rEAHIMGus EXTRA FOOTAGE ------------------------------------- Luigi's Mansion 3 - Gameplay Walkthrough || ZackScottGames youtu.be/yEWtIFdvhMo MUSIC ------------------------------------- Luigi's Mansion - Credits Remix || Scruffy youtu.be/nXohYu6nPJI Follow me on twitter! twitter.com/andre_mc Watch some other of the Mix and Jam videos! Superhot's Bullet Time youtu.be/T6VfWfqbgVs God of War's Axe Throw youtu.be/M-3P59GtRW4 Monument Valley's Level Design youtu.be/hetaWVfaLQc Metal Gear Rising's Blade Mode youtu.be/YGDzRVwmTgM Metroid Prime's HUD Visual youtu.be/0V4o_bDm_II



















